The DLSS announcement highlights the use of RTX technologies such as NVIDIA DLSS 3, NVIDIA Reflex, and advanced ray-traced effects to enhance the realism of players’ adventures.
Starting with social sandbox MMO Pax Dei, available in Early Access on Steam, gamers can define their own legend while immersing themselves in a world full of real myths and magic. DLSS 3 and NVIDIA Reflex can meet the player’s challenges at the highest level of performance possible. In Pax Dei, DLSS 3 uses AI to multiply frame rates by an average of 3X at 4K.
Users can journey to an oil rig in the middle of a vicious storm off the coast of Scotland by playing Still Wakes The Deep. With no way to communicate with the outside world and all exits cut off, gamers will have no choice but to face the horror that has snuck aboard in this return to the first-person narrative horror game. DLSS 3 with Frame Generation and DLAA will make every scream feel more real while Reflex gives players the best chance to escape when things go sideways. At 4K, with every setting on the maximum, DLSS 3 delivers a 2.6X average uplift. Still Wakes The Deep is out now.
If gamers want to survive with a little less stress in their life, they can sail the Isle of Skye in Aurora Game Studios’ Skye: The Misty Isle. They can brave the elements, fight off predators and discover the hidden fate of this land in the adventure of a lifetime. Early Access is open, where players can also use DLSS 3 with Frame Generation to boost frames by an average of 2.4X and reduce latency with Reflex.
Deep Rock Galactic Season 5 is adding DLSS 3 to the mix and THE FINALS Season 3 is doing the same along with Reflex and Ray Tracing.